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  The Market for Visual Simulation/Virtual Reality Systems, Sixth Edition

 

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Introduction to the Sixth Edition

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As we approached the survey that is the foundation of the sixth edition of The Market for Visual Simulation/Virtual Reality Systems, our overriding aim was to address the needs of our customers by providing more useful and actionable information. To satisfy that need, we have added new levels of cross-tabulation, which provides a more granular and in-depth view of the marketplace. We provide information by country, by application, by company size, and by average system cost. This will enable all readers to see with much greater clarity how systems are valued, quantities of systems and components sold, and many other bits of information for specific application, country, or other interests. For example, the reader will be able to understand how system component costs differ for every application, by system cost or company size, and by geographic location.

We have added more applications, so we now look at 75. We offer summary information based on six business sectors. And to reflect the concerns of today's market, we have created two new subsets of the applications, Counter-Terrorism, and Medical/Biotechnology and look at their value.

To address anther common request, we have and added significantly more trend information to the Financial Findings and other findings. Many financial findings, such as market value by 75 specific applications, can now be compared to previous years in 2-3 year trends, which will is useful in estimating market growth. In addition, we have provided greater granularity in all aspects of the Financial Findings, which we believe will make the information generally more useful. By providing more cross-tabs on application, we have made the report more focused for readers in various industries.

VizSim industry has is financially strong, valued in 2003 at nearly $43 billion. The annual growth rate is a healthy 9.8% compared 2002. We see strong growth in most areas of the industry, and our forecast is that it will continue strong for the next several years, with a projected market value of almost $78 billion in 2008.

The Technology Findings Section offers penetrating looks at the numbers of VizSim systems sold, what components are most used, display usage, and many other factors, all cross-tabulated by company size, system cost, application, country, and other points of interest. Where and why various operating systems are used and what delivery systems gets content to end users are questions also answered in the Technology Findings. As always, our satisfaction index and Opportunity Index™ show what features of VizSim systems and components users like, which they hate, and how to use the opportunities that information provides.

Rounding out the actionable information in this report, the Demographic Findings provide a description of the VizSim involved individual today. We learn how long these professionals have been in the business, where they work, what applications they work on, even what they read. Combined with the information in the other sections, this demographic information fills in the final puzzle pieces, to reveal the picture of the VizSim marketplace today.

The information in The Market for Visual Simulation/Virtual Reality Systems, Sixth Edition will be useful to executive management, financial, marketing and technical officers, investors in VizSim companies, and to purchasers of VizSim systems. We suggest it to help fine-tune product planning, to sharply focus targeted marketing efforts, to guide investors into profitable, viable application areas, and to help purchasers feel confident that they are getting the components and features they need to build successful applications.

As always, we thank the thousands of people who have shared their knowledge and insight with us over the past six years. It is because of this willingness to take the time to complete our survey, that everyone in the VizSim industry and community contributes to ongoing prosperity for all of us.

We are looking forward to next year's installment in this ongoing story, and welcome comments and suggestions. Please send your messages or questions regarding this study to research at cyberedge.com.

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